Showing posts with label Comp 3. Show all posts
Showing posts with label Comp 3. Show all posts

Friday, 30 January 2026

Final Music Video

 This is our final music video.

Final Music Video:


This is the google drive link incase the youtube gets taken down: https://drive.google.com/drive/folders/11UnQkJ7FifKJ5aR46vBvqx_nZTKNOmT3
                                 
 


Final Digipak:






Final Social Media:



Our discord server: https://discord.gg/U7hxfwQa


Audience Interaction:








Critical Reflection (CR)

 This is my critical reflection of our music video project

Our team chose "Karma Police", an alternative rock song originally written by Radiohead in 1997, later covered by Pierce the Veil in 2023. We created a fictional teen band named BLΛST, which produced a music video, social media presence, and digipak to address political issues. Our target audience is teenagers and young adults (15-25). This essay discusses our use of technical elements to construct branding, shape star image, conform to or subvert genre conventions and engage with our audience.

Branding is the deliberate construction of audience perception and associations surrounding a brand or identity. It is important because it shapes the audience's reading of the brand, preventing inconsistency, which could cause misinterpretation, weakening the brand's image identification and credibility. BLΛST's branding is centered around presenting teenagers as politically aware-challenging the dominant representation of youth as being uninformed or apathetic. Their brand identity is shown through the music video's political theme, fast-paced editing and narrative structure, which work together to create a sense of confrontational, socially aware, and rebellious identity image. However, BLΛST has different depictions on and off-screen, as well as across platforms. 

On social media, BLΛST are presented as more ordinary and approachable, aligning with the ordinariness in the theory of stardom concept by Richard Dyer, which suggests that stars must appear ordinary enough to be relatable and likable.  Our stars were deliberately shown engaging in mundane interests such as a passion for music, while also revealing a playful side through humorous posts often captioned in a light-hearted tone, directly addressing the audience through phrases such as "you guys", showing authenticity in their band. They also often show their appreciation by liking or responding to comments by using emojis, which also connotes youth knowledge of media literacy.

On the other hand, BLΛST's identity is presented as firmer and confrontational within the music video to reflect the significance of political themes and allow them to be taken seriously. We demonstrated this by choosing justice and the cycle of corruption as our theme. Visually, our music video displays dark green and cream undertones as well as grunge lighting with visual effects such as grainy and warped effects (fig.1). The muted tones suggest seriousness, and the undertones suggest decay. Combined with the dark lighting and low quality, these visuals create a sense of rawness and distortion, implying that corruption is very real and reality is often manipulated by those in power, highlighting the moral decay in today's society. The desaturation also creates tension and adds secrecy, suggesting a lack of hope. 

As for our digipak, the overall vibe conforms to the typical conventions of the alternative rock genre, including dark undertones, low lighting, and low quality, which are all similar to the music video as well as the theme of their social media posts. The front and back cover of the digipak contains an image of a chalk outline of a dead man, but also a running man. This gives a message of the inevitable consequences of justice and reinforces the "you get what you deserve" ideology. This ambiguity also symbolizes the instability of power, implying that corruption does not last.

The contrast between the ordinariness and seriousness persona across platforms was deliberately constructed, allowing BLΛST to balance both relatability with political engagement. Audience perception of BLΛST beyond the music video is shaped through their Instagram presence, where they post ordinary content and engage with audiences, reinforcing relatability and accessibility. This cross-platform strategy demonstrates how meaning and identity change across media platforms, allowing different aspects of  BLΛST's persona to be emphasised. However, the politically explicit branding risks limiting BLΛST's appeal among audiences who seek escapism from media texts, highlighting the importance of balancing their brand identity. Our MV, social media, and digipak all worked together to establish a clear brand, maintain aesthetics and shape audience perception.

My research has helped me identify which conventions of the alternative rock style to conform to or subvert across all media products. Typical alternative rock digipaks often feature low contrasted lighting, muted colors, and dark coloured undertones and effects such as grains, distortion, scratches, and messy layouts. These elements symbolize seriousness, rebellion, and rawness, and reflect ideology. Our digipak research has helped us by increasing our understanding of how certain technical elements can construct meaning and shape audience reading. Although our digipak mostly adheres to the typical features of an alternative rock genre digipak, we also challenged some expectations, such as the tray images showing BLΛST members with doodles, which subvert the typical seriousness of the generic conventions and highlight the band’s youthfulness and ordinariness. We aligned with these generic codes so that our audience can easily identify the genre of our media text. By conforming to the expectations of the alternative rock style, our digipak connotes our rebellious image and helps shape our audience's interpretation. Its simplicity and low-budget aesthetic convey a message of youth bands or grunge culture, which reinforces typical alternative rock conventions. The use of handwritten chalk messages expresses the band’s personality and humanity. 

In contrast to our music video and social media, the digipak was deliberately constructed to have a different color palette to convey the idea of it being an "aftermath" of the chaos and corruption shown in the music video. The cool blue-grey tone was selected to give an impression of the cold and sterile look of CCTV lighting or police station lighting, reinforcing the institutional and systemic feel. While the music video utilizes green grunge tones to highlight the 'sickness’ of society, the digipak adopts a more detached and institutional aesthetic, which suggests that corruption is not an individual issue but a structural corruption. As for social media, the grunge green coloring was chosen as a way to follow typical conventions of alternative rock aesthetics, matching the rawness and underground aesthetics of the band members. We chose to have our digipak represent the “aftermath” as it could function as a foreshadowing to the full chaotic narrative that will unfold in the music video; this operates similarly to film marketing materials that subtly foreshadow narrative outcomes, creating a sense of inevitability.


Our target audience consists of teenagers and young adults aged 15-25, inclusive of both males and females. We chose them because contemporary teens are becoming increasingly aware of global political issues, which makes them susceptible to the perspective on authority, power and injustice. Alternative rock songs also adopt the themes of youth rebellion and attract those through our message of justice and criticism of institutions. 

Demographically, we target the youth market that consumes music primarily through digital platforms such as Spotify, Apple Music, or YouTube Music. Psychographically, we target those who have an interest in alternative rock or those who hold values aligned with our themes of rebellion and social justice, making them more receptive to the encoding perception of our music video.

Our social media page appeals to our target audience by balancing both political consciousness and the relatability of BLΛST. The music video constructs a political perspective of the band, focusing on political awareness and alignment with audience ideology and values, which helps strengthen engagement, and viewers would feel represented. However, for other posts featuring the relatable side of BLΛST, it connotes a more mundane and approachable connotation by using humorous captions, responses and direct address, giving a sense of accessibility and intimacy as it makes viewers feel included and valued. 

This reflects Henry Jenkins’ theory of fandom, where audiences can become active participants via discussions, comments, and content sharing. The engagement encourages textual productivity as it makes participation, community building and discussions more accessible. 

Our band’s social media platforms also fulfil the Uses and Gratifications theory by Blumler and Katz. The diversion category of the theory is provided through entertainment from the music video, as well as their Instagram posts and reels. The personal identity category is given by allowing the audience to be able to align themselves with the band’s political values or beliefs. Social relationships can also be made through interactions in comment sections, as well as in online communities such as Discord. Lastly, surveillance is also fulfilled as audiences can stay informed of the band’s activities, beliefs or other topics the band may create content about. 

Furthermore, the audience interaction reflects Clay Shirky’s concept of “End of audience”, where audience behaviour has progressed from passive consumption of media texts to a more active consumption of products, such as through the use of fanspeak in Discord or in the comment section of Instagram. (fig.2)

Hermeneutic codes are used across platforms to maintain audience curiosity and engagement. For example, the digipak's ambiguity, shown through the chalk outline, which appears as both a dead body and a running figure, acts as a subtle foreshadowing of the narration shown in the music video. This encourages audiences to engage with multiple of our media products to interpret the message, promoting consumption across multiple platforms.

The visual similarities across the music video, digipak, and social media create a cohesive brand identity through a similar dark, muted color palette, grunge and grainy texture, as well as the low-quality aesthetic. This consistency reinforces BLΛST’s rebellious and politically conscious persona and maintains their political branding whilst highlighting the band members’ alternative rock persona. Additionally, we used semiotics to allow implications of hidden messages and meanings through indications such as coloring, effects and quality, which were intended to show the institutional system in a negative aspect.

Our music video represents corruption as a systemic issue rather than an individual one, suggesting that it operates within a wider system of power that does not stop after the fall of one person. Our media texts also engage with youth culture through alternative rock preferences. To represent our issue, we combined the four technical elements-camera, mise-en-scene, sound and editing- to shape the narrative and create a dominant reading. This dominant reading is likely to be understood among our target audience of teenagers and young adults, as their increasing exposure to political discourse allows them to recognise the cyclical representation of corruption and align with the video’s critical perspective on power and injustice. Our dominant reading demonstrates the inevitable consequences of corruption and abuse of power, using a corrupt politician facing his punishment as a narrative. The reversal of the events at the end of the music video emphasizes that corruption stems from systemic issues rather than individual issues.

We represented these issues through a combination of camera, mise-en-scene, sound, and editing. Camera work includes angles such as low angle to convey power and control, as well as high angle to convey vulnerability, highlighting authority and oppression. There are also close-up shots to draw the audience's attention to facial expression (fig.3). Mise-en-scene, such as lighting, props, costumes, and actors, support the narration of a power-hungry corruptor, while the band scenes convey a tone of rebellion and youth energy. The use of suits depicted a sense of power and seriousness, which aligned with the oppressive tone of corruption. As for the sound, it is mostly dominated by the music, which undertones energy, tension, and urgency. Editing, such as cut-to-the-beat, is often done in rock music videos not only to evoke energy, but as a way to get the intended message across to audiences in a more engaging and memorable way. We also used editing, such as reverse, as well as some added effects, such as warping, to make it more obvious that the scene is in reverse, reflecting the cycle of corruption that we intended to show.

Our representation of the band members' personas revolves around ordinariness in the Stardom theory, portraying BLΛST members as relatable, youthful, laid back, and approachable. The contrast between their social media presence compared to their on-screen persona humanizes them and encourages fan connection. Whilst our narrative conforms to stereotypical serious and intense rock genres, our digipak and social media subvert those expectations: our social media reveals a more playful side of our band members, and our digipak design features a more youthful and childlike side through the doodle tray design (fig.4).


In conclusion, our media texts work together to encode BLΛST’s politically rebellious identity while allowing audiences to actively participate through social media, demonstrating both media ecology as well as Uses and Gratifications theory. I believe that our products have succeeded in delivering the intended message effectively, as our connotations and use of semiotics have maintained consistency, reinforcing the band’s identity across all media platforms.

     (fig.1)                                           (fig.2)           

(fig.3)                                                   (fig.4)

heres my CR in a google docs:



Editing Process

 This is the editing process of our music video. This and the editing was done by me

MV blog

Reflection: For the editing process, I followed the rough outline for our last documentary projects just to roughly get the idea of what to talk about for my editing process. During my editing, I mainly had problems with lag, capcut bugging, and clip issues such as not very good takes or lack of clips. However, I made it work with what I can and I like the end result of our music video.

Branding Research

 This is our branding research, done by Sagara

Branding

Reflection: Sagara had issues with wording things to make sense. However, he was able to overcome his issue after some help and following some examples. I think he did a great job doing the brand research

Digipak Research and Development

 This is our research and development. This was mainly done by Gusde.

White Minimalist Building Construction Presentation by Gusde Yaka
Digipak Research
by Gusde Yaka


Reflection: I think Gusde did a great job. We had an opportunity to discuss many of his ideas for the digipak development and eventually landed on the perfect idea which was inspired by Radiohead.

Monday, 26 January 2026

Social Media Research & Development

 This is our social media research presentation for our project. This was done by Maisie.

Social Media Research Comp 3
Social Media Development Comp 3 


Reflection: I think maisie did a very good job on her social media research and development. It was very appealing, clear and detailed. very proud

Wednesday, 14 January 2026

Classwork: Persona+Brand

 This is our persona and brand mindmap classwork, maisie did this


I think this mind map is quite helpful because it helped us understand our concept and motive on a deeper level, as the questions forced us to think harder to be able to put our visions clearly into words. The questions being asked were so detailed that we were able to write down most of our expectations and goals into a single mind map. Additionally, this mind map will also keep us on track, making sure that we don't stray away from our original concept and ideas.

Reflection: For this classwork, we made sure to specify in a way thats easily understandble and doable for us. It took a little longer than expected but overall I think we did pretty well on this classwork.


Tuesday, 13 January 2026

Screen Test

 This is our audience feedback made by me, and the answers from maisie.

I think that gathering feedback is important because it helps us improve and allows us to come up with new ideas. Other people might see mistakes or weak points that we do not see, hence another pair of eyes will help us perfect our MV. Additionally, gathering feedback can give us different perspectives and better ways to do things, allowing us to upgrade the quality of our final result. 


Most of these answers don't have complaints about our MV so far. Remembering that our genre leans more to the niche side (the people we asked don't listen to our genre of choice that much), this might explain why we don't have specific and detailed answers about which parts could be disappointing. 
However, one of the answers did point out an honest mistake of ours due to the lack of preparation. Since our original vocalist wasn't able to attend, we had to find a substitute in just a matter of minutes. We didn't have enough time to prepare and brief our substitute, hence he came underprepared. If we have enough time after getting most of our things done, we might consider reshooting the band scene with better preparation and planning.


Reflection: When making the questions, the only challenge I had was to figure out a way to ask the question in a detailed way that allows the individual to be able to explain and provide criticism or feedback without making the question too long or too confusing. I did make the questions with the help of my team members which helped a lot.

Wednesday, 7 January 2026

Classwork: Theory of Stardom

My chosen star for this theory is Dream, a famous youtuber in the gaming industry. He is not a music star, but I chose him to gain knowledge so I can apply it as a case study in future work.


MS Classwork: Theory of Stardom 

Reflection: This is my theory of stardom case study. I chose a well known youtuber who peaked at around covid times (2019-2023). I was not particularly apart of the fandom, however I was quite well informed as it was very popular in social media such as Tiktok, Instagram and especially Youtube. Some parts such as love life may be difficult to talk about as Dream did not have a known lover (though he was "shipped" with one of his friends). But other than that it was amusing to go down this rabbit hole.

Monday, 5 January 2026

Filming Schedule

 This is our project's filming schedule, which was made by Sagara but moved to canva by Gusde in order for us to be able to embed it into our blogs.


Design

Reflection: This filming schedule was done easily by Sagara as there were no challenges and was pretty simple to make. However, we did have to keep changing or adding to it as we were not finished with our filming which was an inconvenience.

BTS (Behind the Scenes)

 This is the BTS of our shoot


BTS Comp 3 


Reflection: The BTS was very fun and easy to make as we only need to take a couple of pictures and videos showing the process of our filming and maybe some bloopers. I had a great time working with my team as well as other members outside of our team such as Abhi, Gosha, and Bams.

Wednesday, 12 November 2025

Script + Storyboard

 This is our group's script and storyboard. This was made by me.

Design

Reflection: This script and storyboard was quite frustrating to make as we have different visions and sometimes it can be challenging to communicate those visions through words. We also had to think realistically as we may not be able to afford some scenes or may not be able to make some of our ideas work. For example, we plan to have a scene in a prison, which may be difficult to do in Bali. We also will have a gun however obviously for safety and legal reasons we cannot use a real gun, but instead will settle for a fake/soft gun.

Location Scout + Risk Assessment

 This is our location scout and risk assessment for our location choices, done by all of us.


Location Scout & Risk Assessment Table .docx


Reflection: The location scout was quite difficult to do as we need a specific plot or place which can be difficult to film in such as a jail cell. However we made it work by being a little creative, planning to play with the lighting to make it seem we are in a place we arent.

Moodboard

 This is our project's moodboard, created by Maisie.

Comp 3 Media Moodboard

Reflections: The moodboard is made by Maisie, she designed the moodboard based on our writing/script we wrote on the lyrics, being inspired by the plot or storyline we are planning to go with for the music video. This moodboard will be able to help us with the type of lighting, angles or just general vibe that we are going for, and make sure that we do not go off course with the mise-en-scene of our music video.

Monday, 3 November 2025

Classwork: Persona

 This is the persona classwork we did for this project

Gary Moore persona media 

Reflection: This is my persona classwork of Gary Moore. I've done my research on him, what hes like online vs what hes like offline based on interviews of him from different times with different personas. This assignment was quite easy as we only need to do research. It is also especially useful as it helps with my understanding on personas and would help me implement personas on my group's band/star.

Monday, 27 October 2025

Statement of intent

 This is our statement of intent for this project

ALT rock G12_Statement of Intent_Comp 3_Template.docx 


Reflection: This project's statement of intent turned out to be quite easy as my group members are good and easy to work with. We did a good amount of brainstorming and we think that this project will be a fun one and will hopefully go on smoothly as we have ideas. I think it might be a challenge to have a clear vision due to the wide range of ideas that we have, but hopefully we'll come to the best conclusion.

Wednesday, 17 September 2025

Pre Production: Genre Research

 This is my genre research for this project

Max Genre Research - Music Video 

Reflection: As much as I enjoy listening and analyzing the music videos of varied music genres, sticking to one genre that I aim for is much more useful and that way, I can obtain deeper knowledge about the specific genre. While doing this classwork I sometimes get confused on what other details to add so sometimes the description is not as detailed. I can work on that by getting to know more about the music media industry and educating myself.

Pre Production: Preliminary Research

 This is my preliminary research for this project


MAX Preliminary Research

Reflection: We did this classwork in class and learned about the genre conventions and examples of conformity and subversions of it. This will be useful for our project as it will help us navigate through what we want and what we aim for.

Weekly progress + Plan

 This is the weekly progress for this term's project

StageWeekBlogpost No.Blopost NameDescription of Blogpost
Pre-Production
W1
1BriefDescription of the brief, embed powerpoint
2Plan & Weekly ProgressA weekly journal that is updated at the end pf each week. Contains a list of what you do, problems, solutions, and a to-do list
3TeamYour team + Links ot their blogs
W2
4ClassworkCan be carried over from last project
5Preliminary ResearchResearch into variety of music genres
6Genre ResearchResearch into relevant music videos within your genre
W3
Genre Research (cont)
Deadline for Research (end of Week 3)
W4
8Statement of IntentProposal for the details of your project. Final product, target audience, Star Persona etc
9StoryboardScene by scene storyboard
W5
10Location Scout & Risk AssessmentPossible shooting locations, risk assessment table
11Filming ScheduleSchedule of when you will film, what locations, and what you need to prepare
W6
Finish Pre-Production
Production
BreaK
Term Break
Use your Term Break to Film
12 Behind the scenes What did you do on shooting days, your roles
Post-Production
W1
13Thumbnail (Research & Development)Research into similar thumbnails. Development of own ideas.
14Social Media (Research & Development)Research into similar Social Media Accouts. Development of own ideas.
15Editing ProcessHow did you edit? Challenges, solutions
W2
16Research: Production CompanyWho is a big producer of your genre. Who is an independent distributor of your genre
17Test ScreeningAudinece Feedback
W3
Continue Work
W4
20Production DeadlineFinal Music Video, Thumbnail, Social Media Account
W5
18Movie analysisText analysis of your film opening
19Critical ReflectionSelf Reflection Essay
W6
Continue Critical Reflection
W7
Continue Critical Reflection
Final (Submission)Full Blog


Week 1

For week 1, we did preliminary research, talked about the different genre options and discussed which we would do. I was absent due to some exams so I had to ask my teammates in order to catch up with the topics and things that were discussed. My original groupmates were changed around and I ended up with different teammates and we ended up choosing rock/alt rock.

Week 2

This week we are continuing our project genre research. We helped each other improve our research and finished it to be due this thursday. I need  to be more specific with my answers, and im currently working on my research design to make it more appealing and easier to read, as well as doing more research to make my research more detailed, organized, and varied.

Week 3

This week, we finished our genre research and learned more theories and concepts. We talked about audience values and how it has changed overtime, specifically about race, and media representations. We also finished up whatever assignments that we haven't done or completed.

Week 4

This week we revised about feminism theory by judith butler, laura mulvey and van zoonen. We talked about how audience values change overtime, and read articles about the male gaze. We were given homework to read the article and analyse parts of the articles that supports or challenges our beliefs or opinions. From this task, I've learned the many different opinions that people can have, and how the media can create echo chambers which supports existing beliefs or opinions without challenging, which can divide societies and cause culture clash.

Week 5

This week we started preparing for our other research and planning such as mood board, location scout, and storyboard as well as the lyrics. I had TKA test which made me miss a few lessons so I'd have to catch up on some of the work. We've learned some new theories such as 'medium is the message' and global village- which i missed out on so for the test, i had to learn the theory myself and understand it well enough to be able to implement my theory on my test. I think i did quite well on my test, however I analyzed some mistakes or lack of information that could've been given, noticed a pattern and have planned to improve my writing and structure for my next test; the semestral exam. We also learnt about persona which would be implanted on our assignment including our music video project.

Week 6

This week, we continued with our planning. By the end of this week, we have to submit all our planning including our moodboard, weekly progress, script and storyboard, location scout and risk assessment, our classwork and our persona classwork. I've done my persona classwork on Gary Moore, a rock guitar player known for his solos. This classwork has given me a good image as to what persona is, how it works, and its importance-which i assume would be important to understand if i were to create a persona for my star. My teammate has done our moodboard, me and my teammates are currently doing our location scout and I am currently finishing our storyboard.

Week 7

This week we did our last planning and scheduled our filming sessions before our semester break


_________________________________________________________________________________

Week 1

This week we started editing on our project using clips that we've already collected during semesteral break. We also learnt some theories such as the theory of stardom which talks about the 5 criterias of an artist's life such as success, ordinariness, consumption, love life, and downfall. We also learned about brand identity which is the impression or perception which are the message that are given our by a brand thats recognizable by the consumer-not just for brands but also for artists.

Week 2
This week we learned about the colonial gaze, which has 6 main points which are "centered western perspective", "non-western people lack voice and agency", "exoticisation of the 'other'", "power imbalance in storytelling", "erasure of historical context", and "language". these basically talk about how most of the media is centered around and created by western people, and how people of other races are looked down upon. We learned key words wich are 'Eurocentric', 'Double consciousness', and 'Othering' which all revolves around the concept of white supremacist and their view of other races.

Week 3

This week we revised on the topic power and the media, i was not there earlier that week as i was not feeling well. However, I was briefed on what they did. We also learned about the fandom theory by Henry Jenkins about different levels which are 'Semiotic', 'Enunciative' and 'Textual' Productivity. Semiotic fans consume and negotiate their own readings and dont consume passively. Enunciative fans are more productive and involved in expressing their interest such as engaging in wearing clothing, styling, makeup, or 'fanspeak.' We also learnt about a similar theory by Clay Shirky, "End of Audience". The theory states that theres no more passive audience, audience expect media to be interactive, audience want to engage in dialogue with producers, the media production has become more democratic, and media corporations have less power. 

Week 4

By the end of this week, we must be done with all of our projects including BTS, Classworks, Digipaks, Brand research, Social media, Thumbnail, Editing process, Screen test, weekly progress and final products. I have yet to complete the edit but once I've collected all the clips I will finish the edit as soon as possible to make time for my blog and other aspects of our projects such as the editing process, thumbnail and social media management. I've made some minor tweaks with edits regarding lighting and cuts as well as finishing up my blogposts.

Reflection: despite constantly forgetting to update my weekly progress, I got to recollect our materials and activities quite fast, and I was able to get it done on time. Next time i should probably set some kind of alarm.