This is everything that we've learnt in class including theories, camera angles and shots, editing, mise-en-scene, and sounds.
Camera
Camera shots:
Long Shot: Shows the full subject and setting.
Extreme Long Shot: Shows the subject from afar.
Medium Shot: Balances subject and setting, often used for conversations.
Cowboy Shot: Focuses on action, often used in Westerns.
Close up: Focuses on the face or details, shows emotion or importance.
Extreme Close up: Highlights tiny details and intensity.
POV: Shows a characters perspective, creates immersion.
Over the shoulders: Shows one character from another's viewpoint, creates connection or tension.
High Angle: Makes the subject appear weak or vulnerable.
Low Angle: Makes the subject appear powerful or dominant.
Dutch Angle: Creates unease or tension.
Establishing Shot: Provides location and context, often helps sets a scene.
| Fixed | Camera remains static | Calm, peace, normal | 
| Push in | Camera moves slowly toward subject | Brings the audience closer, more involved, getting more serious. | 
| Pull out | Camera moves slowly away from subject | Takes audience away from the action, leaving a character. Detaching from subject | 
| Pan | Side to side, camera fixed | Reveal information, mirrors natural head movement of the audience. | 
| Tilt | Up and down, camera fixed | Same as pan, just a different direction | 
| Dolly | Camera moves around freely | More immersive, we are moving inside the subjects world, we feel part of the action | 
| Tracking | Camera moves around on tracks | Similar to dolly, but smoother. | 
| Crane | Reveals the epic size of the setting, landscape. | |
| Handheld | Camera is shakey | Very natural, immersive. High energy | 
| Zoom | Zoom | Brings audience closer to budget. Draws our attention to something. | 
Mise-en-Scene
| Continuity Editing | Non continuity editing | 
| 
 *Match cut | 
 *Match cut | 
Sound
| Description | Effect | |
| Diegetic sound | Sound that can be heard by the characters within the media text. | Add a sense of realism. Reveal information to characters (and then audience) | 
| Non diegetic sound | Sound that can only be heard by the audience. | Enhance meaning, create an emotional response in the audience | 
| Trans diegetic sound | Sound that transitions from one to the other. | Creates a link between the audience and the world. More immersive | 
Sounds; non-diegetic tones
| Description | Effect | |
| Melodic | Positive and pleasing connotations | Enhances a positive scene. Create positive emotions in the audience. | 
| Discordant | Harsh and unpleasant connotations. | Enhance negative scenes. Create suspense, tension, anxiety | 
| Contrapuntal | Has an opposite tone to the on-screen visuals. | Adds deeper meaning to scenes. Insight into the character's thoughts. Maybe they seek pleasure in doing bad things. | 










 
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